Pee Dee R. 260 200 200 ▲ 288 ▲ 252 ▲ 245 ▲ 228 ▲ 268 ▲ 241
34°44′04″N 80°05′19″W

Rivers

Entertainment, LLC
We build games rooted in real systems; where the complexity is earned, not manufactured. Every detail comes from somewhere. Nothing here is faked.

Title 01

In development
Scope Dope
A browser-based simulation that puts you at an E-3 Sentry AWACS console; building the radar picture, identifying tracks, and directing fighters in real-time tactical scenarios.
01 The Seat

Your Console. Your Picture.

You're an Air Battle Manager sitting at a Block 30/35 surveillance display. Tracks populate. Some are friendly. Some aren't. Some you won't know until it's almost too late. Your job is the recognized air picture; everything downstream depends on it.

02 Authenticity

Twenty Years at the Console

Built by the folks who ran the E-3 SIMCERT program and managed the Block 30/35 AOCP through its sunset. Twenty years of seat time distilled into something you can play. There are other scope sims out there; this one's built on a lot of time in the seat.

03 Preservation

Before It's Gone

The E-3 fleet is reaching its sunset and the fleet is winding down; many have been retired and a few have been destroyed. The folks who crewed it aren't getting any younger. Scope Dope gets the experience on record.

04 Experience

Briefing to Debrief

Receive your ATO extract and threat brief. Configure your scope. Go on-station. Monitor, correlate, identify. Vector fighters to intercept. Manage the escalation as things get busy; threat density climbs, comms degrade, ROE shifts under your feet. Then see how you did.


Title 02

In development
MyTile
A 2D isometric world where simulated minds live alongside you; not as characters in your story, but as people in theirs.
01 Cognition

Minds, Not Characters

Every inhabitant has needs, memories, relationships, and personality that shapes every decision they make. They aren't waiting on you to give them purpose. They already have one.

02 Terrain

Worlds Grown From Geology

Each world is built through a ten-stage geological pipeline; tectonic noise to erosion to drainage to climate to soil. No two are alike. Every river carved its own path. Every biome earned its place.

03 Emergence

No Scripts. No Quests.

There's no content treadmill. The simulation is the game. Complexity comes from simple rules interacting honestly; economies, alliances, rivalries, disasters. None of it authored.

04 Multiplayer

Your Place in a Living World

Claim land. Build. Farm. Craft. Put down roots. You're a guest in a world that was already alive; the folks in it will remember how you treated them.

Scope Dope
Pre-production. Reference material gathered, design locked, prototype is next. Built for the web; no install, just play.
MyTile
Active development. Core simulation, multiplayer infrastructure, and world generation are built. Now we're teaching the minds to think.
Neither title has a release date. They ship when they're ready.